BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook MIMEDIR//EN VERSION:1.0 BEGIN:VEVENT DTSTART:20131117T230000Z DTEND:20131117T233000Z LOCATION:705/707/709/711 DESCRIPTION;ENCODING=QUOTED-PRINTABLE:ABSTRACT: Creating the magic in an animated feature film from Disney today requires many millions of CPU hours. Historically the clusters used to perform these computations have ranked highly on Top500, and these systems share many characteristics with traditional HPC systems. Yet, animation provides unique challenges due to the diversity of workloads. In this talk I will first give an overview of the many compute challenges in an animation production system. Then I'll look in more detail at a physically based simulation system for computing soft tissue deformation. By using a number of techniques from HPC this system is able to provide near realtime feedback to artists. Providing such fast feedback can be transformative for the creative process, but requires strong scaling of the underlying algorithm and system. Many other problems can potentially benefit from such a transformation which makes animation and 3D graphics an exciting domain for developing HPC algorithms. SUMMARY:Using Supercomputers to Create Magic : HPC in Animation PRIORITY:3 END:VEVENT END:VCALENDAR